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Gunnar Fidjeland

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Innlegg skrevet av Gunnar Fidjeland

  1. 5 timer siden, Frank Ånstad skrev:

    Hva med FSX, eller XPlane 10/11 eller noe annet?

    ..... eller noe annet?

    Når det kommer til "noe annet" - er jeg godt fornøyd med Aerofly FS2. Den er utviklet og optimalisert for dagens maskinvare (ingen problem å kjøre på over 200fps) og er under kontinuerlig utvikling. Så derfor er Aerofly FS2 foreløpig en "lightversion" i forhold til FSX, P3D og X-Plane. Spørst hva du liker - for du kjøper jo ikke en ny bil hvis du liker å "mekke".

    Sitat

    The philosphie of the Aerofly FS 2 is: start sim, press fly. And that in a matter of seconds, not minutes.
    And I don't want another "FSX": start ezdok, start active sky next, start what ever else you need, start fsx, start with default aircraft, change time of day, change aircraft (and wait for it to load its systems properly), configure active sky, configure ground services, configure your atc tool(s) or set multiplayer services, then release parking brake, finally fly...
    And you also need to manually manage all these tools. They get updates that you have to download and install, each has their own way of installing itself, you have to browse to find the location of your simulator on the dis... its just so much pain...

    For meg er det ingen problem å kjøre på over 200fps. Så god flyt er noe av det viktigste for meg. Spesielt hvis du bruker VR.

    John Venema (Orbx CEO): "I bought a copy on Steam and was blown away by the VR experience."

    PC Pilot: "With the frame rates in the 100s, Aerofly FS 2 makes VR come to life."

    Sérgio Costa, Helisimmer.com : "Aerofly FS 2’s R22 is the best helicopter in any sim out there right now. Absolutely stellar work." 

    http://www.aerofly.com/

    https://store.steampowered.com/app/434030/Aerofly_FS_2_Flight_Simulator/

    Freeware scenery fra Lofoten:

    https://www.aerofly.com/community/forum/index.php?thread/15273-project-lofoten-11-norway/

    https://flightsim.no/forum/forum/52-aerofly-2/

  2. Sitat

    Asobo’s second step was to review all of the existing code in FSX to determine what to adapt, what to upgrade, what to emulate, and how to integrate a simulation system with its visualization engine. 

    Sitat

    Yes, the word streaming means you’ll need an internet connection, but you can download and pre-cache scenery areas for offline use, or even fly in a fully offline mode.

    Sitat

    The performance was buttery-smooth throughout my testing. I didn’t find a frame-rate counter, but it was easily 30 fps (frames per second) or greater. In about five hours of flying, I saw a handful of stutters in the scenery, and made it crash to the desktop twice. I spotted one or two instances of odd scenery textures, one airport on a plateau thanks to some bad elevation data, a slight lag in how building reflections are drawn on lakes, and noted that some of the water textures were slightly repetitive. Once a software tester, always a software tester, of course, but hiccups like these are absolutely negligible when you’re talking about a pre-alpha build. The computers were described as upper-, but not top-, end machines with GeForce RTX video cards, and the internet connection feeding the scenery tested out at about 25 megabits.

    https://inspire.eaa.org/2019/09/30/an-inside-look-at-microsofts-newest-flight-simulator/

  3. July 25th, 2019 – Development Update:

    “I want to pay for it in unmarked, non-sequential, low denomination bills, placed in three black plastic bin bags, left on the third floor of an abandoned multi-story car park, at midnight.” – AVSIM User

    MSFS – Done. Once you make the drop, head south 3 kilometers. Locate a metal trash bin, retrieve mobile phone at bottom of bin. At 1:06AM text “no subscription”. Await further instruction.

    :)

    https://fsi.microsoftstudios.com/

    • Haha 1
  4. På 22.3.2019 den 12.33, Tom Knudsen skrev:

    Kjapt hvordan Orthophoto kan se ut... 

    Orthophoto

    norway pro

    hd mesh v4 scandinavia

    Meget bra. 

    Jeg har laget noen tilsvarende scenery ved bruk av Orthophoto. Er det lov å dele det man har laget - eller er der strenge begrensninger med tanke på copyright?

    Jeg har blant annet brukt eldre foto fra http://zonephoto.x-plane.fr/Cartes.php

    Jeg forstår ikke dette tåkepratet om copyright i forhold til hjemmebruk. Det minner om Prepar3D-lisensen. Der er det visst allerede forbudt å stille spørsmål.  9_9  

    En fra et annet forum fikk følgende svar fra Microsoft vedr. bruk av Bing:

    846747394_Bingmapsapproval.thumb.JPG.bd0911cc553a980917cbdb67beb95bb0.JPG 

  5. På 4.7.2019 den 12.15, Arild_Pedersen skrev:

    Hvilken oppløsning bruker du på tiles, Gunnar? 16 eller 17?

    Jeg har landet på "map tile 9 & zoom level 16 & output levels 9, 11, 12 & 13". Det er greit nok. Mindre datamengde - og hurtigere å lage scenery.

    Denne testen gir en bra oversikt (jeg har valgt 2):

    Sitat

    These are the following AeroScenery combinations I have found work reliably on my PC and produce good quality results when viewed in FS2. Times are only indicative of running time based on my PC's specs.

     

    1. For map areas with no airport - gives VFR quality above 6,000ft

    - Select map tile 9 & zoom level 15 & output levels 9, 11 & 12 (approx. 13mins & 1.1gb disk space per map tile selected)

     

    2. For map areas with an airport - gives VFR quality above 3,000ft

    - Select map tile 9 & zoom level 16 & output levels 9, 11, 12 & 13 (approx. 60mins & 4.4gb disk space per map tile selected)

     

    3. For town areas near an airport plus anywhere under the aircraft flightpath - gives VFR quality below 3,000ft

    - select map tile 13 & zoom level 18 & output level 14 (approx. 9mins & 790mb disk space per map tile selected)

     

    4. For airport inner boundary (optional) - sharpens textures at ground level

    - Select map tile size 14 & zoom level 19 & output level 15 (approx. 3mins & 151mb HD per map tile selected)

     

    For a level 9 size map tile with an airport, I run 3 AeroScenery sessions (2, 3 and 4 above). I never run more than one instance of AeroScenery at a time, but this will produce as many GeoConvert sessions as map tile selected. Both CPU and RAM get maxed out with multiple GeoConvert sessions, but leaving the PC alone until its finished works just fine. I usually run AeroScenery with download, stitch, TMC & AID and GeoConvert all selected.

    I also found that there is a limit to the number of GeoConvert sessions you can run at one time. For my system I can run 8 of 1 above and 10 of 3 above. No 2 above is quite labour intensive for GeoConvert, so I usually run these with just 1 or 2 map tiles selected at a time. As 4 above is just for the airport inner boundary I never need to run more than 4 map tiles together anyway. You could test just one or each above to see how your PC specs perform.

    You haven't indicated what AeroScenery values you had selected. If going for the quality everywhere approach, with a selection of map tile 9, Zoom 18, and output levels 9, 11, 12, 13 & 14 selected, you may be asking your PC for too much. My testing indicates that this combination of values in AeroScenery would result in a processing time of > 12 hours and HD space required of > 100GB on my PC. So I stay away from this combination and only target quality where it is needed.

    There are 3 scenarios I encountered that failed to produce any output:-

    1. using zoom 18 or below with output level 15.

    2. running with masks off with a stitched image with a transparency. Unfortunately AeroScenery doesn't indicate if it created a stitched image with a transparency.

    3. Having too many GeoConvert sessions running at once. I was running 9 of 1 above and it didn't produce any data for the 9th map tile, but no errors reported.

    https://www.aerofly.com/community/forum/index.php?thread/13091-aeroscenery-beta-help-with-testing-required/&postID=65045#post65045

     

  6. 15.06.2019

    Sitat

    Xbox's Phil Spencer on Game Pass, Steam and the Epic Games Store
    By Samuel Roberts

    Microsoft's executive VP of gaming also talks about Flight Simulator's return.

    Why did you bring Flight Simulator back? What led to that moment?

    We do have some pilots on the teams that are big fans of flight, and flight sims, and flying themselves, who are passionate about it, so we said, 'okay, let's see what we can do'. Flight Sim was a game in our past that sold millions and millions of units and had a very, very passionate community—in fact, they're still out there. So, okay. Can we do something new with Flight Sim? Can we actually move it forward in an interesting way? 

    I remember in February or March we were looking at gameplay that we had the option to bring and it was pretty close to what you saw on stage, we saw it [during the Xbox Briefing, the room just went silent as we were looking at this. Afterwards, it was Shannon Loftis [GM of Microsoft Studios Publishing] who brought it in, who happens to be a pilot, and I said, "is that the game?"

    "Yeah, that's the game."

    'You're going to have to put at the bottom that that's in-game. because nobody's going to believe that's in-game." You notice the video says '4K in-game'. And then I said, "why does it look like that?". There's 2 petabytes of geographical data behind that game, that they're then using Azure AI to stitch the seams together so as you're flying, you're seeing a seamlessly connected Earth. I was like "you've gotta put that in the video because it's one of the coolest things I've ever seen". It's using real geographical data, real weather data, to give you the ability to literally fly around what looks like a living planet.

    That's new. To me, that's exciting. They can do it on Xbox and they can do it on Windows and it look like that on stage. This whole thing—'can we really put Flight Sim in an E3 press briefing, because Flight Sim's kind of its own thing, some people don't even call it a game'. But it was visually stunning in my mind. Maybe I'm a little bit too close to it.

    To a PC-specific audience it shows you're conscious of them and of your history as a company. 

    So I'm glad you picked up on that. So Sarah Bond, who's our head of global partnerships, came out, did the Game Pass work with the indie montage and all those games that were coming to Game Pass, then announced Xbox Game Pass for PC and Xbox Game Pass Ultimate. The next games that were there—I didn't know if the PC community was going to be watching or not, but we went Flight Sim, we went Age, we went Wasteland—I wanted people to know that we want to make sure we're building games and supporting games that respect what the PC community loves.

    https://www.pcgamer.com/xboxs-phil-spencer-on-game-pass-steam-and-the-epic-games-store/2/

  7. Krzysztof Kaniewski er en entusiast som har laget en del addons for Aerofly 1 (noen sier over 100 fly !!!). Nå blir de konvertert til Aerofly 2. I utgangspunktet er flyene ganske enkle - men han oppdaterer kontinuerlig. Ser at det nå har kommet en ny oppdatering igjen for 7 dager siden. Uansett bra at noen lager freeware for Aerofly FS2. Piper Cub'en er ganske bra gjennom norske daler ..... :) 

    https://github.com/krzysk1?tab=repositories

     

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